We can improve all our skills and equipment.
The imminent exclusive of PlayStation 4 God of War is not only a great turnaround in the way of posing the games of the series but also dares to put on the table new combat mechanics and bet on something closer to the RPG, with fabricable and improvable weapons and armor, as well as skills. The coverage of the Game Informer portal this month leaves us with some new details in this regard, collected by the Reset ERA community.
As we can read from this source, it is possible to create and improve different weapons and armor for Kratos and his son Arteus, as well as improve their respective abilities. We have not delved into the system of creating equipment, but we do know that in the case of Leviathan, the ax of our bald protagonist, we can apply special runes to modify the behavior of the weapon in light and heavy attacks. It seems that, even with a varied arsenal, the ax and the shield will charge the main role in the game.
In this way, once we are in combat we can use the shield both to hit and to protect and repel attacks in the popular ‘parry’ technique. The ax, on the other hand, in addition to hitting can be launched against enemies and freeze them: we will have to call it back to our hand with a button. It will also be important to keep in mind that some enemies have specific weaknesses, and some may be very resistant to the ax. Arteus will help his father in combat as an extension of his arsenal, with partial control that will allow us to use it in some combos. The rest of the time, he will stun the enemies with his bow to facilitate the execution of Kratos. However, we will not be able to jump or swim; the family will use a boat when the situation requires it, and the exploration will be more interactive.
God of War will arrive on PS4 at some point yet to be confirmed by the beginning of 2018.
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